Lotag: Difference between revisions

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*On a forcefield, the wall's lotag specifies which switch can turn it off
*On a forcefield, the wall's lotag specifies which switch can turn it off
*Walls can be assigned a lotag for other special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)
*Walls can be assigned a lotag for other special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)
*See also Category:Editing_Walls_and_Wall_Effects


[[Members of the sector structure|sector]] struct;
[[Members of the sector structure|sector]] struct;

Revision as of 13:15, 26 May 2014

lotag is used in the following structures:

sprite struct; the sprite's current lotag.

wall struct;

  • On a forcefield, the wall's lotag specifies which switch can turn it off
  • Walls can be assigned a lotag for other special behavior (e.g., to play the "Damn I'm good" sound cue when the player presses use on a mirror)
  • See also Category:Editing_Walls_and_Wall_Effects


sector struct;