Palette: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
See the [[Palette (environment)#Global Palettes|palette listing]] for how a palette will effect the look of the scene. | See the [[Palette (environment)#Global Palettes|palette listing]] for how a palette will effect the look of the scene. | ||
== Values == | |||
{{Basepals}} | |||
[[Category:Player structure members]] | [[Category:Player structure members]] |
Revision as of 17:15, 20 February 2020
Since r2226, this is the index of the current screen palette in use. The screen palette determines the overall look of the scene, like underwater, with enabled night vision, et cetera. One use of this member is as a check before a setgamepalette, since changing the palette too often (e.g. every tic) is undesirable for various reasons. See spritenvg, ifinwater, and palfrom.
Writing to this member has no effect.
See the palette listing for how a palette will effect the look of the scene.
Values
Base palettes. Not to be confused with lookup palettes (such as sprite palette)
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 0 | BASEPAL | ||
No | 1 | WATERPAL | ||
No | 2 | SLIMEPAL | ||
No | 3 | DREALMSPAL | ||
No | 4 | TITLEPAL | ||
No | 5 | ENDINGPAL | ||
No | 6 | ANIMPAL |
Defines |
define BASEPAL 0 define WATERPAL 1 define SLIMEPAL 2 define DREALMSPAL 3 define TITLEPAL 4 define ENDINGPAL 5 define ANIMPAL 6 |