EVENT INVENTORYLEFT: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
Nexus (talk | contribs)
m copyed
mNo edit summary
Line 1: Line 1:
{{EventTable|1=EVENT_INVENTORYLEFT|2=player that executed the input|3=[[i|player->i]]|4=1 value}}
EVENT_INVENTORYLEFT is [[EDuke32_event_list|Game Event]].
EVENT_INVENTORYLEFT is [[EDuke32_event_list|Game Event]].


This [[event]] is called when the player move to the left in his inventory ( default key is "[" ). See also [[EVENT_INVENTORYRIGHT]] and [[EVENT_INVENTORY]].
This [[event]] is called when the player moves the inventory cursor to the left ( default key is "[" ).


Gamevar [[RETURN]] holds the value of the item being selected.
Gamevar [[RETURN]] holds the value of the item being selected. Setting it to 0 or less will cause no change.


:'''0''' - None
:'''0''' - None
Line 15: Line 16:


Set the gamevar [[RETURN]] to one of these values will force the chosen item to be selected.
Set the gamevar [[RETURN]] to one of these values will force the chosen item to be selected.
See also [[EVENT_INVENTORYRIGHT]] and [[EVENT_INVENTORY]].


[[Category:Events]]
[[Category:Events]]

Revision as of 14:49, 4 February 2022

Event ID player# THISACTOR RETURN
EVENT_INVENTORYLEFT player that executed the input player->i 1 value

EVENT_INVENTORYLEFT is Game Event.

This event is called when the player moves the inventory cursor to the left ( default key is "[" ).

Gamevar RETURN holds the value of the item being selected. Setting it to 0 or less will cause no change.

0 - None
1 - Portable Medkit
2 - Steroids
3 - Holoduke
4 - Jetpack
5 - Nightvision Googles
6 - Scuba Gear
7 - Boot

Set the gamevar RETURN to one of these values will force the chosen item to be selected.

See also EVENT_INVENTORYRIGHT and EVENT_INVENTORY.