Globalflags: Difference between revisions
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Created page with "You can set it by changing this userdef or via def with the "globalflags" command. Category:Userdef structure members" |
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'''globalflags''' holds values that control certain aspects of the engine. | |||
{| {{prettytable}} | |||
!Exposed!!Value!!Label!!Description!! | |||
|- | |||
| No || 1 || GLOBAL_NO_GL_TILESHADES || Disable tile shades (aka palette emulation) in OpenGL | |||
|- | |||
| No || 2 || GLOBAL_NO_GL_FULLBRIGHT || Disable fullbright colors in OpenGL | |||
|- | |||
| No || 4 || GLOBAL_NO_GL_FOGSHADE || Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). As a result, positive shades won't look even darker with distance, while negative shades will look the | |||
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define GLOBAL_NO_GL_TILESHADES 0x00000001 | |||
define GLOBAL_NO_GL_FULLBRIGHT 0x00000002 | |||
define GLOBAL_NO_GL_FOGSHADE 0x00000004 | |||
[[Category:Userdef structure members]] | [[Category:Userdef structure members]] |
Revision as of 22:08, 19 February 2020
globalflags holds values that control certain aspects of the engine.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 1 | GLOBAL_NO_GL_TILESHADES | Disable tile shades (aka palette emulation) in OpenGL | |
No | 2 | GLOBAL_NO_GL_FULLBRIGHT | Disable fullbright colors in OpenGL | |
No | 4 | GLOBAL_NO_GL_FOGSHADE | Make visibility the same for all shades in OpenGL. With this, positive shades won't appear darker with visibility, and negative shades won't appear brighter (and negative shades will have virtually no difference from shade zero). As a result, positive shades won't look even darker with distance, while negative shades will look the |
define GLOBAL_NO_GL_TILESHADES 0x00000001 define GLOBAL_NO_GL_FULLBRIGHT 0x00000002 define GLOBAL_NO_GL_FOGSHADE 0x00000004