EVENT NEWGAMECUSTOM: Difference between revisions
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EVENT_NEWGAMECUSTOM is a [[EDuke32 event list|Game Event]]. | EVENT_NEWGAMECUSTOM is a [[EDuke32 event list|Game Event]]. | ||
This [[event]] is fired when a new game is started over the ''MENU_NEWGAMECUSTOM'' and ''MENU_NEWGAMECUSTOMSUB'' menus, as defined through '''DEF''' scripting, see [[ | This [[event]] is fired when a new game is started over the ''MENU_NEWGAMECUSTOM'' and ''MENU_NEWGAMECUSTOMSUB'' menus, as defined through '''DEF''' scripting, see [[Newgamechoices_(DEF)| newgamechoices]]. | ||
It serves to define the logic using which the player is sent to the proper volume and level upon selecting a menu entry. The indices of the selected menu entries are hereby stored in the '''userdef.return''' array, where the entry at index 0 corresponding to the choice in the top-layer menu, and the entry at index 1 corresponding to the submenu choice. The latter is set to -1 if no submenu exists. | It serves to define the logic using which the player is sent to the proper volume and level upon selecting a menu entry. The indices of the selected menu entries are hereby stored in the '''userdef.return''' array, where the entry at index 0 corresponding to the choice in the top-layer menu, and the entry at index 1 corresponding to the submenu choice. The latter is set to -1 if no submenu exists. | ||
'''Example:''' The following example corresponds to the example given in [[ | '''Example:''' The following example corresponds to the example given in [[Newgamechoices_(DEF)]] and defines the logic to send the player to the proper level. | ||
appendevent EVENT_NEWGAMECUSTOM | appendevent EVENT_NEWGAMECUSTOM | ||
Revision as of 02:19, 23 February 2020
EVENT_NEWGAMECUSTOM is a Game Event.
This event is fired when a new game is started over the MENU_NEWGAMECUSTOM and MENU_NEWGAMECUSTOMSUB menus, as defined through DEF scripting, see newgamechoices.
It serves to define the logic using which the player is sent to the proper volume and level upon selecting a menu entry. The indices of the selected menu entries are hereby stored in the userdef.return array, where the entry at index 0 corresponding to the choice in the top-layer menu, and the entry at index 1 corresponding to the submenu choice. The latter is set to -1 if no submenu exists.
Example: The following example corresponds to the example given in Newgamechoices_(DEF) and defines the logic to send the player to the proper level.
appendevent EVENT_NEWGAMECUSTOM
ife userdef.return 1 -1 // Case: no submenu
{
switch userdef.return 0
case 1 setu[].m_volume_number 1 break // Lunar Apocalypse
case 2 setu[].m_volume_number 2 break // Shrapnel City
case 3 setu[].m_volume_number 3 break // The Birth
default setu[].m_volume_number 0 break
endswitch
setu[].m_level_number 0
}
else ife userdef.return 0 0 // Case: submenu at position 0 (L.A. Meltdown)
{
setu[].m_volume_number 0
switch userdef.return 1
case 0 setu[].m_level_number 0 break // Hollywood Holocaust
case 1 setu[].m_level_number 1 break // Red Light District
case 2 setu[].m_level_number 2 break // Death Row
case 3 setu[].m_level_number 3 break // Toxic Dump
case 4 setu[].m_level_number 4 break // The Abyss
default setu[].m_level_number 0 break
endswitch
}
endevent