Template:Orientation: Difference between revisions
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| <strong>Defines</strong> | |||
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define RS_TRANS1 0x00000001 | define RS_TRANS1 0x00000001 | ||
define RS_AUTO 0x00000002 | define RS_AUTO 0x00000002 | ||
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define RS_STRETCH 0x00000400 | define RS_STRETCH 0x00000400 | ||
define ROTATESPRITE_FULL16 0x00000800 | define ROTATESPRITE_FULL16 0x00000800 | ||
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As with [[cstat (sprite)|cstat]], the bit values can be added together and used in combination. For example, orientation 33 (32+1) is transparency level two, and orientation 5 (4+1) is transparency level one with inverted Y coordinates. | As with [[cstat (sprite)|cstat]], the bit values can be added together and used in combination. For example, orientation 33 (32+1) is transparency level two, and orientation 5 (4+1) is transparency level one with inverted Y coordinates. |
Revision as of 12:19, 22 February 2020
The following values are used by rotatesprite, rotatesprite16, rotatespritea, screentext, gametext, minitext,digitalnumber, digitalnumberz, myos and myospalx.
Exposed | Value | Label | Description | |
---|---|---|---|---|
No | 1 | RS_TRANS1 | Translucency level one (66% opacity). | |
No | 2 | RS_AUTO | Scaling on 320-200 coordinates. This is implicitly applied to all CON screen drawing commands, but including it in your bitfields is recommended for clarity and portability of your code. | |
No | 4 | RS_YFLIP | Used to invert Y coordinates. Combine this bit with an angle of 1024 (using rotatesprite) and the tile will appear to have inverted X coordinates. If you want inversion for both the X and Y coordinates, simply set the angle (again, with rotatesprite) to 1024 and do not use this bit. | |
No | 8 | RS_NOCLIP | Causes the sprite to be not affected by the screen size (using the + or - commands). This is usefull, for example, when displaying a status bar. | |
No | 16 | RS_TOPLEFT | Forces the center of the sprite you're drawing to its top-left if set. It also ignores the x-y offset of the tile. | |
No | 32 | RS_TRANS2 | Translucency level two (33% opacity). It won't work if 1 is not set. | |
No | 64 | RS_NOMASK | Forces masking off if set. It discards translucency too. | |
No | 128 | RS_PERM | "Permanent" tile (deprecated). | |
No | 256 | RS_ALIGN_L | Align to the left (widescreen support) | |
No | 512 | RS_ALIGN_R | Align to the right (widescreen support) | |
No | 1024 | RS_STRETCH | Stretch to screen resolution (distorts aspect ratio; this is the behavior of rotatesprite prior to widescreen awareness) | |
No | 2048 | ROTATESPRITE_FULL16 | Always interpret coordinate values as having "full" precision, bit-shifted left by 16, so that 20971520x13107200 corresponds to 320x200. See rotatesprite16. |
Defines |
define RS_TRANS1 0x00000001 define RS_AUTO 0x00000002 define RS_YFLIP 0x00000004 define RS_NOCLIP 0x00000008 define RS_TOPLEFT 0x00000010 define RS_TRANS2 0x00000020 define RS_NOMASK 0x00000040 define RS_PERM 0x00000080 define RS_ALIGN_L 0x00000100 define RS_ALIGN_R 0x00000200 define RS_STRETCH 0x00000400 define ROTATESPRITE_FULL16 0x00000800 |
As with cstat, the bit values can be added together and used in combination. For example, orientation 33 (32+1) is transparency level two, and orientation 5 (4+1) is transparency level one with inverted Y coordinates.