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This page is a template. This page was created to be included in other pages.
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The following values are used by rotatesprite, rotatesprite16, rotatespritea, screentext, gametext, minitext, digitalnumber, digitalnumberz, myos and myospalx.
Exposed |
Value |
Label |
Description |
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No |
1 |
RS_TRANS1 |
Translucency level one (66% opacity).
|
No |
2 |
RS_AUTO |
Scaling on 320-200 coordinates. This is implicitly applied to all CON screen drawing commands, but including it in your bitfields is recommended for clarity and portability of your code.
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No |
4 |
RS_YFLIP |
Used to invert Y coordinates. Combine this bit with an angle of 1024 (using rotatesprite) and the tile will appear to have inverted X coordinates. If you want inversion for both the X and Y coordinates, simply set the angle (again, with rotatesprite) to 1024 and do not use this bit.
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No |
8 |
RS_NOCLIP |
Causes the sprite to be not affected by the screen size (using the + or - commands). This is usefull, for example, when displaying a status bar.
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No |
16 |
RS_TOPLEFT |
Forces the center of the sprite you're drawing to its top-left if set. It also ignores the x-y offset of the tile.
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No |
32 |
RS_TRANS2 |
Translucency level two (33% opacity). It won't work if 1 is not set.
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No |
64 |
RS_NOMASK |
Forces masking off if set. It discards translucency too.
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No |
128 |
RS_PERM |
"Permanent" tile (deprecated).
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No |
256 |
RS_ALIGN_L |
Align to the left (widescreen support)
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No |
512 |
RS_ALIGN_R |
Align to the right (widescreen support)
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No |
1024 |
RS_STRETCH |
Stretch to screen resolution (distorts aspect ratio; this is the behavior of rotatesprite prior to widescreen awareness)
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No |
2048 |
ROTATESPRITE_FULL16 |
Always interpret coordinate values as having "full" precision, bit-shifted left by 16, so that 20971520x13107200 corresponds to 320x200. See rotatesprite16.
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Defines
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define RS_TRANS1 0x00000001
define RS_AUTO 0x00000002
define RS_YFLIP 0x00000004
define RS_NOCLIP 0x00000008
define RS_TOPLEFT 0x00000010
define RS_TRANS2 0x00000020
define RS_NOMASK 0x00000040
define RS_PERM 0x00000080
define RS_ALIGN_L 0x00000100
define RS_ALIGN_R 0x00000200
define RS_STRETCH 0x00000400
define ROTATESPRITE_FULL16 0x00000800
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As with cstat, the bit values can be added together and used in combination. For example, orientation 33 (32+1) is transparency level two, and orientation 5 (4+1) is transparency level one with inverted Y coordinates.