EVENT INITCOMPLETE: Difference between revisions
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EVENT_INITCOMPLETE is a [[EDuke32 event list|Misc Event]]. | |||
It is called after the game has finished all initialization, just before the main loop starts. No current player is set for this event. | |||
It | It occurs after [[EVENT_INIT]] and [[EVENT_SETDEFAULTS]], and thus allows accessing of structs and values that are not available in [[EVENT_INIT]]. | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 05:54, 3 August 2021
EVENT_INITCOMPLETE is a Misc Event.
It is called after the game has finished all initialization, just before the main loop starts. No current player is set for this event.
It occurs after EVENT_INIT and EVENT_SETDEFAULTS, and thus allows accessing of structs and values that are not available in EVENT_INIT.