Debug: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
Line 3: Line 3:
Prints <number> to the game log file and triggers a breakpoint if the binary has been compiled with `RELEASE=0`.
Prints <number> to the game log file and triggers a breakpoint if the binary has been compiled with `RELEASE=0`.


Only useful for debugging if the process is attached to a debugger like gdb.
Only useful for debugging if the process is attached to a debugger like gdb. If not attached to a debugger, the game will simply close upon encountering the instruction.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]

Latest revision as of 08:40, 6 September 2023

debug <number>

Prints <number> to the game log file and triggers a breakpoint if the binary has been compiled with `RELEASE=0`.

Only useful for debugging if the process is attached to a debugger like gdb. If not attached to a debugger, the game will simply close upon encountering the instruction.