One parallax sectnum: Difference between revisions
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For [[SE]] with a [[lotag]] of 13, the sector's [[ceilingpicnum]] and [[ceilingshade]] is set to this sector's [[ceilingpic]] and [[ceilingshade]]. This only comes from [[playerID]] of zero. This is set for [[player]] 0 only when a [[level]] is loaded to the first [[sector]] found with [[ceilingstat]] with bit 0 set. | For [[SE]] with a [[lotag]] of 13, the sector's [[ceilingpicnum]] and [[ceilingshade]] is set to this sector's [[ceilingpic]] and [[ceilingshade]]. This only comes from [[playerID]] of zero. This is set for [[player]] 0 only when a [[level]] is loaded to the first [[sector]] found with [[ceilingstat]] with bit 0 set. | ||
[[Category:Player structure members]] |
Revision as of 15:41, 24 September 2005
For SE with a lotag of 13, the sector's ceilingpicnum and ceilingshade is set to this sector's ceilingpic and ceilingshade. This only comes from playerID of zero. This is set for player 0 only when a level is loaded to the first sector found with ceilingstat with bit 0 set.