Constantly updated gamevars: Difference between revisions
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These are [[gamevar]]s which are defined as direct pointers to internal variables in the game. While some will change frequently, others will remain static for the whole game. Please note that the values of most of these variables will be different on each peer, so you must not rely on them for anything that could possibly have an effect on sync. | These are [[gamevar]]s which are defined as direct pointers to internal variables in the game. While some will change frequently, others will remain static for the whole game. Please note that the values of most of these variables will be different on each peer, so you must not rely on them for anything that could possibly have an effect on sync. As such, these variables are ''only'' for use within local events such as those which allow you to display tiles on the screen. | ||
<strong>Do not attempt to redefine these or you will have problems.</strong> | <strong>Do not attempt to redefine these or you will have problems.</strong> |
Revision as of 16:31, 28 November 2006
These are gamevars which are defined as direct pointers to internal variables in the game. While some will change frequently, others will remain static for the whole game. Please note that the values of most of these variables will be different on each peer, so you must not rely on them for anything that could possibly have an effect on sync. As such, these variables are only for use within local events such as those which allow you to display tiles on the screen.
Do not attempt to redefine these or you will have problems.