Definecheat: Difference between revisions
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"debug", // 24 | "debug", // 24 | ||
"<RESERVED>", // 25 | "<RESERVED>", // 25 | ||
"sfm", | "sfm", // 26 | ||
<!-- All information in this entry was supplied by TerminX in a forum post --> | <!-- All information in this entry was supplied by TerminX in a forum post --> | ||
[[Category:EDuke32 specific commands]] | |||
[[Category:Game manipulation]] |
Revision as of 05:43, 7 September 2006
definecheat <cheat number> <text to activate cheat>
Similar to definequote. This command does not allow the user to create new cheats with new functionality, but simply allows the user to change the text which activates the hard coded cheats. There are a total of 27 cheats, the first 26 of which can be redefined with definecheat. The cheats and their corresponding numbers are shown below:
"cornholio", // 0 "stuff", // 1 "scotty###", // 2 "coords", // 3 "view", // 4 "time", // 5 "unlock", // 6 "cashman", // 7 "items", // 8 "rate", // 9 "skill#", // 10 "beta", // 11 "hyper", // 12 "monsters", // 13 "<RESERVED>", // 14 "<RESERVED>", // 15 "todd", // 16 "showmap", // 17 "kroz", // 18 "allen", // 19 "clip", // 20 "weapons", // 21 "inventory", // 22 "keys", // 23 "debug", // 24 "<RESERVED>", // 25 "sfm", // 26