Change the player's jump height: Difference between revisions

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ifvare temp 721  
ifvare temp 721  
{
{
setactor[THISACTOR].jumping_counter ZERO  
setplayer[THISACTOR].jumping_counter ZERO  
}</pre>
}</pre>


[[Category: Tutorials]]
[[Category: Tutorials]]

Revision as of 07:14, 3 August 2007

You can use the player member jumping_counter to limit the player's jump to less Olympic heights.

The jumping_counter increments from 0 (not jumping) to 1441 as follows:

0
181
361
541
721
901
1081
1261
1441

By manually setting the counter to 0 when the counter reaches one of these values, you can decrease the duration of the jump by effectively cancelling it mid-jump.

You'll need a pair of gamevars: one to hold the value of jumping_counter and one to contain the value 0.

gamevar temp 0 2
gamevar ZERO 0 0

Inside the APLAYER actor, use the following code to cut the jump duration in half:

getplayer[THISACTOR].jumping_counter temp
ifvare temp 721 
{
	setplayer[THISACTOR].jumping_counter ZERO 
}