Talk:Enemies: Difference between revisions

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You can test this by yourself, changin TROOPSTRENGTH and seeing that this affect boot Assault Trooper and Assault Captain, but CAPTAINSTRENGTH has no effect.
You can test this by yourself, changin TROOPSTRENGTH and seeing that this affect boot Assault Trooper and Assault Captain, but CAPTAINSTRENGTH has no effect.
== Recon ==
The Recon's health is actually 130. This was discovered through use of the [[hitscan]] command to return back the health of the RECON actor when it is targetted by the hitscan. If you don't believe me, DeeperThought's DNWMD Modification has this very system, and so does my own mod[although it's not public].

Revision as of 10:03, 27 October 2006

Please, before rememder that Assault Captain strength is 60, not 50.


Probably you found that line in USER.CON:

define CAPTAINSTRENGTH          50

But looking at GAME.CON you can see that this is unusued and Assault Captain strength is activated by TROOPSTRENGTH:

state checktrooppalette
  ifai 0
  {
    ifspritepal 0
        nullop
    else
        ifspritepal 21
          addstrength TROOPSTRENGTH // Double the hitpoint vals
  }
ends

You can test this by yourself, changin TROOPSTRENGTH and seeing that this affect boot Assault Trooper and Assault Captain, but CAPTAINSTRENGTH has no effect.

Recon

The Recon's health is actually 130. This was discovered through use of the hitscan command to return back the health of the RECON actor when it is targetted by the hitscan. If you don't believe me, DeeperThought's DNWMD Modification has this very system, and so does my own mod[although it's not public].