Enemies: Difference between revisions
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HP: 350 | HP: 350 | ||
Weapon: RPG Missiles, Bladed Spindeck | Weapon: Small RPG Missiles, Bladed Spindeck | ||
Pick-up: None | Pick-up: None |
Revision as of 15:49, 30 October 2006
Use HP base as player's HP, 100.
Assault Trooper
The standard grunt of the invading force, this weakling carries a small plasma sidearm and a jetpack. Troopers can only carry a real threat in large packs, as they go down easy. They sometimes drop pistol clips compatible with Duke's sidearm.
HP: 30
Weapon: Laser Pistol
Accessories: Jetpack
Pick-up: Pistol ammo
Gathering: E1L1, Hollywood Holocaust
Assault Captain
Like their lower green counterparts, these grunts pack a small laser pistol and fly with a jetpack. They're a little tougher as they can also teleport around the area to get a better shot. Also drops pistol clips.
HP: 60
Weapon: Laser Pistol
Accessories: Jetpack, Phase Induced Teleport Device[PITD]
Pick-up: Pistol ammo
Gathering: E1L1, Hollywood Holocaust
Pig Cop
Victims of both alien mutation and a common misconception of crooks, these police officers have been transformed into pigs. They're armed with a shotgun that's devastating up-close and can take a beating, but it takes a handful of them to constitute a real threat. Can be convinced to give their weapons to you, if you have enough ammo.
HP: 100
Weapon: Shotgun
Pick-up: Shotgun, Body Armor (Shield)
Gathering: E1L1, Hollywood Holocaust
Turrets
A mounted double-barreled laser cannon with one target in mind: Duke. They can become quite an annoyance, so it's never too soon to destroy them. If you don't have the time or ammo to focus on them, you can knock off their sensors for a few seconds with a well-placed bullet.
HP: 30
Weapon: Laser Gun
Pick-up: None
Gathering: E1L1, Hollywood Holocaust
Pig Cop Recon Patrol Vehicle
An aerodynamic and maneuverable hovercraft manned by the above-mentioned mutated police force. They are swift and carry a side-mounted laser blaster. Although not a huge amount of effort is required to drop them, shooting them down in flames isn't never enough to kill the determination of the pilot.
HP: 130
Weapon: Mounted Laser Guns
Pick-up: None
Gathering: E1L2, Red Light District
Octabrain
Bearing trifocal vision, tentacles, razor-sharp teeth and claws, and the largest brainmass of all your adversaries, Octabrains are rugged and tough villains with a leathery hide and a lethal series of attacks utilizing mental blasts and vicious chomps. Equally as deadly in both water and air. Fire explosions instant kill them.
HP: 175
Weapon: Mental Blasts, Teeth
Pick-up: None
Gathering: E1L2, Red Light District
Enforcer
This adversary's first instinct is to jump to your level and let loose a barrage of bullets with his prosthetic chaingun if he doesn't decide to spit on you first. The reptilian fiend will usually drop a crate of chaingun ammo when killed, as well as something else that won't be as pleasant.
HP: 100
Weapon: Chaingun, Spit
Pick-up: Chaingun, Chaingun Ammo
Gathering: E2L1, Spaceport
Sentry Drone
This piece of alien machinery is floating death. When you hear it's shrieking and humming, you've been spotted and marked. Like a bull, it will charge at you and lay a devastating, explosive blow to you. Also like a bull, it's large and not so easy to miss with bullet weapons from a moderate distance. It can, however, dodge rockets and other slower projectiles.
HP: 150
Weapon: Kamikaze Charge
Pick-up: None
Gathering: E2L1, Spaceport
Protozoid Slimer
The simplest creature you'll find in the game and the easiest to deal with. They're hard to hit when they're flubbing between the floor and the ceiling, but the only way they can attack is by crawling on your face to try to suck out your brain matter through your nose. Firing a weapon or kicking the air will get them off you. They are often spotted in large eggs.
HP: 1
Weapon: Biting your Face
Pick-up: None
Gathering: E2L2, Incubator
Assault Commander
This weighty bastard floats about on his hover platform, shouting some of Duke's own one-liners back at him. If he can come within a close enough vicinity, he'll start spinning his bladed platform. If you aren't close enough to be subject to this attack, he'll prepare his organic port on the bottom of his craft to fire rockets at you.
HP: 350
Weapon: Small RPG Missiles, Bladed Spindeck
Pick-up: None
Gathering: E2L3, Warp Factor
Sharks
These familiar marine predators pose a surprisingly minimal threat. Not normally a bothersome creature in the game and only capable of causing harm worth noticing when in large packs. A low priority frag to make.
HP: 35
Weapon: Bite
Pick-up: None
Gathering: E3L1, Raw Meat
Protector Drone
Spawn of the queen bitch, protector drones are tall, fast, agile, and deadly creatures. Their trademark shriek is a terrifying battlecry that marks you for a beating. A few swipes are enough to knock anyone down and if they can't run or jump to where you are, they spit a nasty bolt of shrinker energy at you to make you more manageable prey.
HP: 300
Weapon: Claws, Shrinker
Pick-up: None
Gathering: E4L1, It's Impossible
Pig Cop Riot Tank
Even alien scum know that desperate times call for desperate measures. These vehicles are death on treads. They have two mounted double-barrel machineguns, a spread laser cannon, and a high-velocity mortar launcher. Avoid them if you don't have to get past them and if you're close enough, you'll find something useful on their back.
HP: 500
Weapon: Chaingun, Lasergun, Morter
Pick-up: None
Gathering: E4L2, Duke Burger
Battlelord Sentry
There is the Head Battlelord who towers above most and can take more of a beating than a tank, and there are smaller and less tolerant variants. Cover is necessary to lay them out.
HP: 1000
Weapon: Super Chaingun and Morter
Pick-up: None
Gathering: E2L3, Warp Factor
Battlelord
These nightmarish monstrosities oversee the havoc wrought on Earth by their lower grunts. He is armed with a deadly streetsweeper that will make mincemeat of anyone that comes into view, whether by means of spread ammo or mortar grenades.
HP: 4500
Weapon: Super Chaingun and Morters
Pick-up: None
Gathering: E1L5, The Abyss
Overlord
With a face that even a mother would hate, this goon is in charge of the lunar and spacial assault. His thick armor and skin makes him harder to kill and he has a dual rocket launcher on his back. Expect a relentless volley of explosives when you're in range.
HP: 4500
Weapon: RPG Missiles
Pick-up: None
Gathering: E2L9, Overlord
Cycloid Emperor
The leader of the invading force, this mechanically enhanced beast seeks to destroy or enslave the human race and masterminded the lunar distraction. He's fast and won't hesitate to crush you with his feet, his claws release a line of rockets, and opening his mouth creates a wave of lasers and mental orbs.
HP: 4500
Weapon: RPG, Mental Blasts
Pick-up: None
Gathering: E3L9, Stadium
Queen
Nesting in the deep waters of an alien location, the Queen gives birth every few seconds to new Protector Drones. To add to the harm caused by her broodlings, she issues a shocking bolt of electricity through her nest. Look to surface when you see her charging, then move in for the kill before the drones take you.
HP: 6000
Weapon: Eletricity
Pick-up: None
Gathering: E4L10, The Queen