Enemies: Difference between revisions

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HP: 350
HP: 350


Weapon: RPG Missiles, Bladed Spindeck
Weapon: Small RPG Missiles, Bladed Spindeck


Pick-up: None
Pick-up: None

Revision as of 15:49, 30 October 2006

Use HP base as player's HP, 100.

Assault Trooper

The standard grunt of the invading force, this weakling carries a small plasma sidearm and a jetpack. Troopers can only carry a real threat in large packs, as they go down easy. They sometimes drop pistol clips compatible with Duke's sidearm.

HP: 30

Weapon: Laser Pistol

Accessories: Jetpack

Pick-up: Pistol ammo

Gathering: E1L1, Hollywood Holocaust

Assault Captain

Like their lower green counterparts, these grunts pack a small laser pistol and fly with a jetpack. They're a little tougher as they can also teleport around the area to get a better shot. Also drops pistol clips.

HP: 60

Weapon: Laser Pistol

Accessories: Jetpack, Phase Induced Teleport Device[PITD]

Pick-up: Pistol ammo

Gathering: E1L1, Hollywood Holocaust

Pig Cop

Victims of both alien mutation and a common misconception of crooks, these police officers have been transformed into pigs. They're armed with a shotgun that's devastating up-close and can take a beating, but it takes a handful of them to constitute a real threat. Can be convinced to give their weapons to you, if you have enough ammo.

HP: 100

Weapon: Shotgun

Pick-up: Shotgun, Body Armor (Shield)

Gathering: E1L1, Hollywood Holocaust

Turrets

A mounted double-barreled laser cannon with one target in mind: Duke. They can become quite an annoyance, so it's never too soon to destroy them. If you don't have the time or ammo to focus on them, you can knock off their sensors for a few seconds with a well-placed bullet.

HP: 30

Weapon: Laser Gun

Pick-up: None

Gathering: E1L1, Hollywood Holocaust

Pig Cop Recon Patrol Vehicle

An aerodynamic and maneuverable hovercraft manned by the above-mentioned mutated police force. They are swift and carry a side-mounted laser blaster. Although not a huge amount of effort is required to drop them, shooting them down in flames isn't never enough to kill the determination of the pilot.

HP: 130

Weapon: Mounted Laser Guns

Pick-up: None

Gathering: E1L2, Red Light District

Octabrain

Bearing trifocal vision, tentacles, razor-sharp teeth and claws, and the largest brainmass of all your adversaries, Octabrains are rugged and tough villains with a leathery hide and a lethal series of attacks utilizing mental blasts and vicious chomps. Equally as deadly in both water and air. Fire explosions instant kill them.

HP: 175

Weapon: Mental Blasts, Teeth

Pick-up: None

Gathering: E1L2, Red Light District

Enforcer

This adversary's first instinct is to jump to your level and let loose a barrage of bullets with his prosthetic chaingun if he doesn't decide to spit on you first. The reptilian fiend will usually drop a crate of chaingun ammo when killed, as well as something else that won't be as pleasant.

HP: 100

Weapon: Chaingun, Spit

Pick-up: Chaingun, Chaingun Ammo

Gathering: E2L1, Spaceport

Sentry Drone

This piece of alien machinery is floating death. When you hear it's shrieking and humming, you've been spotted and marked. Like a bull, it will charge at you and lay a devastating, explosive blow to you. Also like a bull, it's large and not so easy to miss with bullet weapons from a moderate distance. It can, however, dodge rockets and other slower projectiles.

HP: 150

Weapon: Kamikaze Charge

Pick-up: None

Gathering: E2L1, Spaceport

Protozoid Slimer

The simplest creature you'll find in the game and the easiest to deal with. They're hard to hit when they're flubbing between the floor and the ceiling, but the only way they can attack is by crawling on your face to try to suck out your brain matter through your nose. Firing a weapon or kicking the air will get them off you. They are often spotted in large eggs.

HP: 1

Weapon: Biting your Face

Pick-up: None

Gathering: E2L2, Incubator

Assault Commander

This weighty bastard floats about on his hover platform, shouting some of Duke's own one-liners back at him. If he can come within a close enough vicinity, he'll start spinning his bladed platform. If you aren't close enough to be subject to this attack, he'll prepare his organic port on the bottom of his craft to fire rockets at you.

HP: 350

Weapon: Small RPG Missiles, Bladed Spindeck

Pick-up: None

Gathering: E2L3, Warp Factor

Sharks

These familiar marine predators pose a surprisingly minimal threat. Not normally a bothersome creature in the game and only capable of causing harm worth noticing when in large packs. A low priority frag to make.

HP: 35

Weapon: Bite

Pick-up: None

Gathering: E3L1, Raw Meat

Protector Drone

Spawn of the queen bitch, protector drones are tall, fast, agile, and deadly creatures. Their trademark shriek is a terrifying battlecry that marks you for a beating. A few swipes are enough to knock anyone down and if they can't run or jump to where you are, they spit a nasty bolt of shrinker energy at you to make you more manageable prey.

HP: 300

Weapon: Claws, Shrinker

Pick-up: None

Gathering: E4L1, It's Impossible

Pig Cop Riot Tank

Even alien scum know that desperate times call for desperate measures. These vehicles are death on treads. They have two mounted double-barrel machineguns, a spread laser cannon, and a high-velocity mortar launcher. Avoid them if you don't have to get past them and if you're close enough, you'll find something useful on their back.

HP: 500

Weapon: Chaingun, Lasergun, Morter

Pick-up: None

Gathering: E4L2, Duke Burger

Battlelord Sentry

There is the Head Battlelord who towers above most and can take more of a beating than a tank, and there are smaller and less tolerant variants. Cover is necessary to lay them out.

HP: 1000

Weapon: Super Chaingun and Morter

Pick-up: None

Gathering: E2L3, Warp Factor

Battlelord

These nightmarish monstrosities oversee the havoc wrought on Earth by their lower grunts. He is armed with a deadly streetsweeper that will make mincemeat of anyone that comes into view, whether by means of spread ammo or mortar grenades.

HP: 4500

Weapon: Super Chaingun and Morters

Pick-up: None

Gathering: E1L5, The Abyss

Overlord

With a face that even a mother would hate, this goon is in charge of the lunar and spacial assault. His thick armor and skin makes him harder to kill and he has a dual rocket launcher on his back. Expect a relentless volley of explosives when you're in range.

HP: 4500

Weapon: RPG Missiles

Pick-up: None

Gathering: E2L9, Overlord

Cycloid Emperor

The leader of the invading force, this mechanically enhanced beast seeks to destroy or enslave the human race and masterminded the lunar distraction. He's fast and won't hesitate to crush you with his feet, his claws release a line of rockets, and opening his mouth creates a wave of lasers and mental orbs.

HP: 4500

Weapon: RPG, Mental Blasts

Pick-up: None

Gathering: E3L9, Stadium

Queen

Nesting in the deep waters of an alien location, the Queen gives birth every few seconds to new Protector Drones. To add to the harm caused by her broodlings, she issues a shocking bolt of electricity through her nest. Look to surface when you see her charging, then move in for the kill before the drones take you.

HP: 6000

Weapon: Eletricity

Pick-up: None

Gathering: E4L10, The Queen