Spritenoshade: Difference between revisions
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Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.  | Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.  | ||
If you want to a actor glow like some projectiles in the game, use   | If you want to a actor glow like some projectiles in the game, use together with setactor[THISACTOR].shade -127.  | ||
[[Category:EDuke32 specific commands]]  | [[Category:EDuke32 specific commands]]  | ||
[[Category:Sprite manipulation]]  | [[Category:Sprite manipulation]]  | ||
Revision as of 12:55, 21 May 2007
spritenoshade <tilenum>
Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.
If you want to a actor glow like some projectiles in the game, use together with setactor[THISACTOR].shade -127.