Screen size: Difference between revisions
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New page: Holds the player's screensize - starts at 0 for no HUD and then increments by 4 for each size of screen, up to 64. A value of 4 means the player has just the Health, Ammo and Inventory vis... |
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screen_size | |||
Holds the player's screensize - starts at 0 for no HUD and then increments by 4 for each size of screen, up to 64. A value of 4 means the player has just the Health, Ammo and Inventory visible, and 8 & up means they have the full status bar up. | Holds the player's screensize - starts at 0 for no HUD and then increments by 4 for each size of screen, up to 64. A value of 4 means the player has just the Health, Ammo and Inventory visible, and 8 & up means they have the full status bar up. | ||
Example: | |||
<pre> | |||
// Remove the old HUD | |||
setuserdef[THISACTOR].screen_size 0 | |||
</pre> | |||
[[Category:Userdef structure members]] | [[Category:Userdef structure members]] |
Revision as of 16:24, 6 January 2009
screen_size
Holds the player's screensize - starts at 0 for no HUD and then increments by 4 for each size of screen, up to 64. A value of 4 means the player has just the Health, Ammo and Inventory visible, and 8 & up means they have the full status bar up.
Example:
// Remove the old HUD setuserdef[THISACTOR].screen_size 0