Members of the player structure: Difference between revisions
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*[[holoduke_amount]] | *[[holoduke_amount]] | ||
*[[holoduke_on]] | *[[holoduke_on]] | ||
*[[holster_weapon]] | |||
| width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | | | width="33%" valign="top" style="border-right: none; border-left: none; padding: 0.6em;" | | ||
*[[horiz]] | *[[horiz]] | ||
*[[horizoff]] | *[[horizoff]] | ||
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*[[palookup]] | *[[palookup]] | ||
*[[pals]] | *[[pals]] | ||
*[[pals_time]] | |||
| width="33%" valign="top" style="border-left: none; padding: 0.6em;" | | | width="33%" valign="top" style="border-left: none; padding: 0.6em;" | | ||
*[[player_par]] | *[[player_par]] | ||
*[[posx]] | *[[posx]] |
Revision as of 20:24, 7 June 2007
The various members of the player structure affect various aspects of the player, and manipulating their values is a very important aspect of scripting in EDuke32. Values can be retrieved from the game's internal player structures and stored in a gamevar with the getplayer command, and the setplayer command allows you to set any of the player structure member's value to that of a gamevar.
Here is the list of members of the player structure: