One eighty count
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If one_eighty_count is less than zero, then 128 is added to one_eighty_count and ang. (this lets the player turn a set angle over time...) This is set on key TURNAROUND to -1024. To completely emulate what is being done during EVENT_TURNAROUND, just set one_eighty_count to -1024.
actor APLAYER MAXPLAYERHEALTH PSTAND 0 0 ifhitspace setplayer[THISACTOR].one_eighty_count -1024 ifaction 0 action PSTAND ...