Eog: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Acronym for '''E'''nd '''O'''f '''G'''ame. | Acronym for '''E'''nd '''O'''f '''G'''ame. | ||
If non-zero, and a level exit is triggered (be it a nuke button; [[lotag]] 32768, 65534, or 65535 sectors; the [[endofgame]] primitive; the [[startlevel]] primitive; or one of the reserved cheats enabled with [[definecheat]]), the game will be reset back to the title screen. If zero, the game will | If non-zero, and a level exit is triggered (be it a nuke button; [[lotag]] 32768, 65534, or 65535 sectors; the [[endofgame]] primitive; the [[startlevel]] primitive; or one of the reserved cheats enabled with [[definecheat]]), the game will be reset back to the title screen. If zero, the game will progress to the next level under the above circumstances. | ||
[[Category:Userdef structure members]] | [[Category:Userdef structure members]] |
Revision as of 17:02, 28 July 2007
Acronym for End Of Game. If non-zero, and a level exit is triggered (be it a nuke button; lotag 32768, 65534, or 65535 sectors; the endofgame primitive; the startlevel primitive; or one of the reserved cheats enabled with definecheat), the game will be reset back to the title screen. If zero, the game will progress to the next level under the above circumstances.