Build/Mapster32 Keyboard Commands: Difference between revisions
New page: '''Mapster32 Commands''' (as of July 2007 dev snapshot) By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc. HOME + PgUp or ... |
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'''Mapster32 Commands''' (as of July 2007 dev snapshot) | '''Mapster32 Commands''' (as of July 2007 dev snapshot) | ||
By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc. | By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc. | ||
HOME + PgUp or PgDown will do it in even smaller increments. | HOME + PgUp or PgDown will do it in even smaller increments. | ||
Control + pageup/down moves it in big increments. | Control + pageup/down moves it in big increments. | ||
' + x turns the shading of sprites to the way they're seen in-game. | ' + x turns the shading of sprites to the way they're seen in-game. | ||
' + s = Set shading | ' + s = Set shading | ||
' + p = Set palette | ' + p = Set palette | ||
' + t = Set lotag | ' + t = Set lotag | ||
' + h = Set hitag | ' + h = Set hitag | ||
F2 = disable clipboard | F2 = disable clipboard | ||
Left Shift + ` = Really small increments sloping | Left Shift + ` = Really small increments sloping | ||
Left Ctrl + ` = Big increments Sloping | Left Ctrl + ` = Big increments Sloping | ||
On the tile selection, press "T" to select distinctive types of tiles, such as actors, effects, explosives, etc. | On the tile selection, press "T" to select distinctive types of tiles, such as actors, effects, explosives, etc. | ||
Holding left SHIFT + the scaling texture keys moves the textures by small incriments instead of scaling them. | Holding left SHIFT + the scaling texture keys moves the textures by small incriments instead of scaling them. | ||
' + F brings up special functions for scaling selected sectors, global shade divide,etc. | ' + F brings up special functions for scaling selected sectors, global shade divide,etc. | ||
Select sectors in 2D mode and then use ' + P or ; + P to change the palette. ' + P changes the pal on all sector floors, ceilings and walls, whereas ; + P is supposed to do sprites as well. | Select sectors in 2D mode and then use ' + P or ; + P to change the palette. ' + P changes the pal on all sector floors, ceilings and walls, whereas ; + P is supposed to do sprites as well. | ||
Global tile replacement: Press TAB on any tile you want, then press Alt+C on any other tile and every instance of this tile will be replaced with the first one. | Global tile replacement: Press TAB on any tile you want, then press Alt+C on any other tile and every instance of this tile will be replaced with the first one. |
Revision as of 23:36, 24 July 2007
Mapster32 Commands (as of July 2007 dev snapshot)
By pressing END + PG up or Down it will raise or lower in smaller increments, either ceiling, floor, sprites, etc.
HOME + PgUp or PgDown will do it in even smaller increments.
Control + pageup/down moves it in big increments.
' + x turns the shading of sprites to the way they're seen in-game.
' + s = Set shading
' + p = Set palette
' + t = Set lotag
' + h = Set hitag
F2 = disable clipboard
Left Shift + ` = Really small increments sloping
Left Ctrl + ` = Big increments Sloping
On the tile selection, press "T" to select distinctive types of tiles, such as actors, effects, explosives, etc.
Holding left SHIFT + the scaling texture keys moves the textures by small incriments instead of scaling them.
' + F brings up special functions for scaling selected sectors, global shade divide,etc.
Select sectors in 2D mode and then use ' + P or ; + P to change the palette. ' + P changes the pal on all sector floors, ceilings and walls, whereas ; + P is supposed to do sprites as well.
Global tile replacement: Press TAB on any tile you want, then press Alt+C on any other tile and every instance of this tile will be replaced with the first one.