Change the player's jump height: Difference between revisions
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Dr. Kylstien (talk | contribs) setplayer has been able to take constants for a while now: the ZERO var is redundant. |
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By manually setting the counter to 0 when the counter reaches one of these values, you can decrease the duration of the jump by effectively cancelling it mid-jump. | By manually setting the counter to 0 when the counter reaches one of these values, you can decrease the duration of the jump by effectively cancelling it mid-jump. | ||
You'll need a | You'll need a gamevar to hold the value of [[jumping_counter]]. | ||
<pre>gamevar temp 0 2 | <pre>gamevar temp 0 2</pre> | ||
Inside the APLAYER actor, use the following code to cut the jump duration in half: | Inside the APLAYER actor, use the following code to cut the jump duration in half: | ||
Line 26: | Line 25: | ||
ifvare temp 721 | ifvare temp 721 | ||
{ | { | ||
setplayer[THISACTOR].jumping_counter | setplayer[THISACTOR].jumping_counter 0 | ||
}</pre> | }</pre> | ||
[[Category: Tutorials]] | [[Category: Tutorials]] |
Revision as of 17:57, 15 June 2009
You can use the player member jumping_counter to limit the player's jump to less Olympic heights.
The jumping_counter increments from 0 (not jumping) to 1441 as follows:
0 181 361 541 721 901 1081 1261 1441
By manually setting the counter to 0 when the counter reaches one of these values, you can decrease the duration of the jump by effectively cancelling it mid-jump.
You'll need a gamevar to hold the value of jumping_counter.
gamevar temp 0 2
Inside the APLAYER actor, use the following code to cut the jump duration in half:
getplayer[THISACTOR].jumping_counter temp ifvare temp 721 { setplayer[THISACTOR].jumping_counter 0 }