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Dr. Kylstien (talk | contribs) New page: The avel member of the input structure holds the value of the player's current "angle velocity", corresponding to the analog input assigned to turning. Digital turning normally sets this t... |
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The avel member of the input structure holds the value of the player's current "angle velocity", corresponding to the analog input assigned to turning. Digital turning normally sets this to +/-30. | The avel member of the input structure holds the value of the player's current "angle velocity", corresponding to the analog input assigned to turning. Digital turning normally sets this to +/-30. | ||
The avel/q16avel member can be modified to slow down the player's turn rate, but for such a scenario this must be done using the event EVENT_PREUPDATEANGLES. | |||
[[Category:Input structure members]] | [[Category:Input structure members]] |
Latest revision as of 13:40, 9 November 2023
The avel member of the input structure holds the value of the player's current "angle velocity", corresponding to the analog input assigned to turning. Digital turning normally sets this to +/-30.
The avel/q16avel member can be modified to slow down the player's turn rate, but for such a scenario this must be done using the event EVENT_PREUPDATEANGLES.