User contributions for Sangman
Jump to navigation
Jump to search
3 December 2023
- 14:0814:08, 3 December 2023 diff hist −2 Somethingonplayer No edit summary current
- 14:0714:07, 3 December 2023 diff hist +341 Somethingonplayer No edit summary
26 November 2023
- 12:5812:58, 26 November 2023 diff hist +232 Quote Specified fta/ftq current
9 November 2023
- 13:4013:40, 9 November 2023 diff hist +159 Avel No edit summary current
29 December 2022
- 17:2317:23, 29 December 2022 diff hist +3 Checkactivatormotion corrected var name current
15 November 2021
- 13:4413:44, 15 November 2021 diff hist +84 m Sizeto Some input from Dan current
6 April 2021
- 07:0307:03, 6 April 2021 diff hist +349 m Validate maximum difference between two angles No edit summary current
- 07:0107:01, 6 April 2021 diff hist +1,128 N Validate maximum difference between two angles Added tutorial for something that was doing my head in last night
- 06:5606:56, 6 April 2021 diff hist +182 m Tutorials No edit summary current
25 March 2021
- 16:1616:16, 25 March 2021 diff hist +161 N Floorbunch Created page with "Returns the bunch number of a TROR layer, if any. Returns -1 if the floor is not part of a bunch. See Room Over Room. Category:Sector structure members" current
- 16:1616:16, 25 March 2021 diff hist +163 N Ceilingbunch Created page with "Returns the bunch number of a TROR layer, if any. Returns -1 if the ceiling is not part of a bunch. See Room Over Room. Category:Sector structure members" current
- 12:3512:35, 25 March 2021 diff hist +6 Checkactivatormotion formatting
- 12:3512:35, 25 March 2021 diff hist +33 m Checkactivatormotion formatting
- 12:3412:34, 25 March 2021 diff hist +1,023 Checkactivatormotion Described how to calculate the same thing for masterswitches
3 December 2020
- 16:5316:53, 3 December 2020 diff hist +598 Movesprite Velocity calculation example current
- 16:4916:49, 3 December 2020 diff hist +172 m Move Link to movesprite current
- 16:4516:45, 3 December 2020 diff hist +714 m Getzrange spritebridge example current
- 16:3716:37, 3 December 2020 diff hist +135 m Spritebridge link to getzrange for non-player actor current
- 16:3516:35, 3 December 2020 diff hist +131 N Abs Created page with "'''abs''' ''<value>'' Calculates the absolute value of <value> and stores it back into <value>. Category:Gamevar manipulation"
17 November 2020
- 14:4314:43, 17 November 2020 diff hist +295 Hitscan Bit more explanation (probably a bit too much heh) on hitwall/hitsprite current
- 14:3914:39, 17 November 2020 diff hist +64 m Hitscan some text changes
- 14:3914:39, 17 November 2020 diff hist 0 m Hitscan unordered list fix
- 14:3614:36, 17 November 2020 diff hist +1,514 Hitscan Description of hitscan between two actors
22 February 2020
- 14:0614:06, 22 February 2020 diff hist +39 Move No edit summary
- 14:0214:02, 22 February 2020 diff hist +844 Move Describe difference of move handling between Enemy/Notenemy
6 September 2019
- 11:5111:51, 6 September 2019 diff hist +54 Make actor aim vertical New way to do this based on Hendricks' suggestion