Mdflags: Difference between revisions

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:'''1''' - Make sprite be dispalyed as sprite(not model)
:'''1''' - Make sprite be dispalyed as sprite(not model)
:'''2''' - No model animation.  
:'''2''' - No model animation.  
:'''16''' - Process in [[EVENT_ANIMATESPRITES]]


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 17:51, 18 October 2008

mdflags <number>

Sets flags for how to draw an actor's model. These flags never affect the gameplay. To be noted, it is used by the maphacks. Add all together all wanted flag values, and use that as <number>.

Mdflags is available for sprite structs and for wall structs.

Flag values for sprite mdflags are:

1 - Make sprite be dispalyed as sprite(not model)
2 - No model animation.
16 - Process in EVENT_ANIMATESPRITES