Guniqhudid: Difference between revisions
| Hunter byte (talk | contribs)  New page: guniqhudid <slotID>  <slotID> is slot's ID. Legal values are 0..254  Select an extra slots so HUD models can store animation state without messing game sprites. By default it uses the firs... | mNo edit summary | ||
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| Select an extra slots so HUD models can store animation state without messing game sprites. By default it uses the first slot(#0). If you need several animating HUD sprites, you should switch to another slot, draw a sprite with [[rotatesprite]], switch back to "guniqhudid 0". | Select an extra slots so HUD models can store animation state without messing game sprites. By default it uses the first slot(#0). If you need several animating HUD sprites, you should switch to another slot, draw a sprite with [[rotatesprite]], switch back to "guniqhudid 0". | ||
| [[Category:EDuke32 specific commands]] | |||
Revision as of 02:28, 21 April 2008
guniqhudid <slotID>
<slotID> is slot's ID. Legal values are 0..254
Select an extra slots so HUD models can store animation state without messing game sprites. By default it uses the first slot(#0). If you need several animating HUD sprites, you should switch to another slot, draw a sprite with rotatesprite, switch back to "guniqhudid 0".
