Mulscale: Difference between revisions
Jump to navigation
Jump to search
Hunter byte (talk | contribs) mNo edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
res=(eax*edx)>>ecx | res=(eax*edx)>>ecx | ||
This is a math function which is implemented in assembler programing language because it | This is a math function which is implemented in assembler programing language because it makes the calculation faster. | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] | ||
[[Category:Gamevar manipulation]] | [[Category:Gamevar manipulation]] |
Revision as of 03:21, 1 August 2008
mulscale <res> <eax> <edx> <ecx>
The formula is
res=(eax*edx)>>ecx
This is a math function which is implemented in assembler programing language because it makes the calculation faster.