Ifgapzl: Difference between revisions
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Used to test if the distance between the floor and ceiling of the sector the player is in is less than <number>. | Used to test if the distance between the floor and ceiling of the sector the player is in is less than <number>. | ||
Note that blockable sprites can also count as floors and ceilings in this case. | |||
[[Category:Duke3D 1.3/1.5 commands]] | [[Category:Duke3D 1.3/1.5 commands]] |
Revision as of 11:18, 5 June 2008
ifgapzl <number>
Used to test if the distance between the floor and ceiling of the sector the player is in is less than <number>.
Note that blockable sprites can also count as floors and ceilings in this case.