Members of the player structure: Difference between revisions
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Hunter byte (talk | contribs) Some corrections. Note: scream_voice isn't a new member. |
Hunter byte (talk | contribs) No edit summary |
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*[[access_incs]] | *[[access_incs]] | ||
*[[access_spritenum]] | *[[access_spritenum]] | ||
*[[access_wallnum] | *[[access_wallnum]] | ||
*[[actors_killed]] | *[[actors_killed]] | ||
*[[actorsqu]] | *[[actorsqu]] | ||
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*[[walking_snd_toggle]] | *[[walking_snd_toggle]] | ||
*[[wantweaponfire]] | *[[wantweaponfire]] | ||
*[[weapon_ang] | *[[weapon_ang]] | ||
*[[weapon_pos]] | *[[weapon_pos]] | ||
*[[weapon_sway]] | *[[weapon_sway]] | ||
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|} | |} | ||
[1] | [1] Unused members. The game doesn't use them.<br> | ||
[2] Unavailable members. There is no access to them via CON. | |||
[2] | |||
[[Category:Player manipulation]] | [[Category:Player manipulation]] | ||
[[Category:Structure member documentation]] | [[Category:Structure member documentation]] |
Revision as of 09:44, 3 August 2008
The various members of the player structure affect various aspects of the player, and manipulating their values is a very important aspect of scripting in EDuke32. Values can be retrieved from the game's internal player structures and stored in a gamevar with the getplayer command, and the setplayer command allows you to set any of the player structure member's value to that of a gamevar.
Here is the list of members of the player structure:
[1] Unused members. The game doesn't use them.
[2] Unavailable members. There is no access to them via CON.