Yvel: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Since the velocity is controlled solely by the [[xvel]], the yvel is used to store other values, such as the player ID of an APLAYER actor (to be used in conjunction with [[setplayer]] or [[getplayer]]) or the number of bounces left by a projectile. | |||
[[Category:Sprite structure members]] | [[Category:Sprite structure members]] |