Console commands: Difference between revisions
Jump to navigation
Jump to search
Hunter byte (talk | contribs) m sorted |
Hunter byte (talk | contribs) Updated according to the latest available snapshot |
||
Line 13: | Line 13: | ||
|cl_autovote | |cl_autovote | ||
|enable/disable automatic voting | |enable/disable automatic voting | ||
|- | |- | ||
|cl_democams | |cl_democams | ||
|enable/disable demo playback cameras | |enable/disable demo playback cameras | ||
|- | |- | ||
|cl_idplayers | |cl_idplayers | ||
|enable/disable name display when aiming at opponents | |enable/disable name display when aiming at opponents | ||
|- | |||
|cl_levelstats | |||
|enable/disable level statistics display | |||
|- | |- | ||
|cl_messagetime | |cl_messagetime | ||
|length of time to display multiplayer chat messages | |length of time to display multiplayer chat messages | ||
|- | |- | ||
| | |cl_obituaries | ||
| | |enable/disable multiplayer death messages | ||
|- | |- | ||
|cl_showcoords | |cl_showcoords | ||
|show your position in the game world | |show your position in the game world | ||
|- | |- | ||
|cl_viewbob | |cl_viewbob | ||
Line 52: | Line 40: | ||
|cl_weaponswitch | |cl_weaponswitch | ||
|enable/disable auto weapon switching | |enable/disable auto weapon switching | ||
|- | |||
|crosshair | |||
|enable/disable crosshair | |||
|- | |||
|hud_althud | |||
|enable/disable alternate mini-hud | |||
|- | |||
|hud_flashing | |||
|enable/disable althud flashing | |||
|- | |||
|hud_numberpal | |||
|pal for alt hud numbers | |||
|- | |||
|hud_numbertile | |||
|first tile in alt hud number set | |||
|- | |||
|hud_shadows | |||
|enable/disable althud shadows | |||
|- | |||
|osdhightile | |||
|enable/disable hires art replacements for console text | |||
|- | |||
|in_mousebias | |||
|emulates the original mouse code's weighting of input<br/> towards whichever axis is moving the most at any given time | |||
|- | |||
|in_mousefilter | |||
|amount of mouse movement to filter out | |||
|- | |||
|in_smoothinput | |||
|enable/disable input smoothing | |||
|- | |- | ||
|r_anamorphic | |r_anamorphic | ||
|enable/disable widescreen mode | |enable/disable widescreen mode | ||
|- | |||
|r_drawweapon | |||
|enable/disable weapon drawing | |||
|- | |- | ||
|r_precache | |r_precache | ||
Line 62: | Line 83: | ||
|enable/disable projection hack | |enable/disable projection hack | ||
|- | |- | ||
| | |r_showfps | ||
| | |show the frame rate counter | ||
|- | |- | ||
|snd_ambience | |snd_ambience | ||
Line 147: | Line 168: | ||
|hicsetpalettetint | |hicsetpalettetint | ||
|sets palette tinting values | |sets palette tinting values | ||
|- | |- | ||
|r_novoxmips | |r_novoxmips | ||
Line 164: | Line 177: | ||
|r_voxels | |r_voxels | ||
|enable/disable automatic sprite->voxel rendering | |enable/disable automatic sprite->voxel rendering | ||
|- | |||
|setrendermode <number> | |||
|sets the engine's rendering mode. | |||
Mode numbers are:<br/> | |||
0 - Classic Build software<br/> | |||
1 - Polygonal flat-shaded software (removed)<br/> | |||
2 - Polygonal textured software (removed)<br/> | |||
3 - Polygonal OpenGL | |||
|- | |- | ||
Line 205: | Line 226: | ||
|sets the shade of the OSD input text | |sets the shade of the OSD input text | ||
|- | |- | ||
osdpromptpal | |osdpromptpal | ||
|sets the palette of the OSD prompt | |sets the palette of the OSD prompt | ||
|- | |- | ||
Line 237: | Line 258: | ||
|- | |- | ||
|bind | |bind | ||
|executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys | |executes a command script when <key> gets pressed.<br> Type "bind showkeys" for a list of keys | ||
|- | |- | ||
|changelevel <volume> <level> | |changelevel <volume> <level> | ||
|warps to the given level | |warps to the given level | ||
|- | |- | ||
|cmenu <#> | |cmenu <#> | ||
Line 310: | Line 328: | ||
|restartvid | |restartvid | ||
|reinitialises the video mode | |reinitialises the video mode | ||
|- | |||
|screenshot | |||
|takes a screenshot | |||
|- | |- | ||
|sensitivity <value> | |sensitivity <value> | ||
Line 359: | Line 380: | ||
|r_detailmapping | |r_detailmapping | ||
|enable/disable detail mapping | |enable/disable detail mapping | ||
|- | |||
|r_downsize | |||
|controls downsizing factor for hires textures | |||
|- | |||
|r_fullbrights | |||
|enable/disable fullbright textures | |||
|- | |- | ||
|r_glowmapping | |r_glowmapping | ||
|enable/disable glow mapping | |enable/disable glow mapping | ||
|- | |||
|r_hightile | |||
|enable/disable hightile texture rendering in >8-bit mode | |||
|- | |||
|r_modelocclusionchecking | |||
|enable/disable hack to cull "obstructed" models | |||
|- | |||
|r_models | |||
|enable/disable model rendering in >8-bit mode | |||
|- | |- | ||
|r_multisample | |r_multisample | ||
Line 368: | Line 404: | ||
|r_nvmultisamplehint | |r_nvmultisamplehint | ||
|enable/disable Nvidia multisampling hinting | |enable/disable Nvidia multisampling hinting | ||
|- | |- | ||
|r_parallaxskyclamping | |r_parallaxskyclamping | ||
Line 395: | Line 413: | ||
|r_peelscount | |r_peelscount | ||
|sets the number of depth layers for depth peeling | |sets the number of depth layers for depth peeling | ||
|- | |||
|r_polygonmode | |||
|debugging feature | |||
|- | |- | ||
|r_redbluemode | |r_redbluemode | ||
Line 402: | Line 423: | ||
|multiplier for lighting | |multiplier for lighting | ||
|- | |- | ||
| | |r_swapinterval | ||
| | |sets the GL swap interval (VSync) | ||
|- | |||
|r_texcache | |||
|enable/disable OpenGL compressed texture cache | |||
|- | |||
|r_texcachecompression | |||
|enable/disable compression of files in the OpenGL compressed texture cache | |||
|- | |||
|r_texcompr | |||
|enable/disable OpenGL texture compression | |||
|- | |- | ||
|r_textureanisotropy | |r_textureanisotropy | ||
Line 413: | Line 443: | ||
|r_texturemiplevel | |r_texturemiplevel | ||
|changes the highest OpenGL mipmap level used | |changes the highest OpenGL mipmap level used | ||
|- | |||
|r_texturemode | |||
|changes the texture filtering settings | |||
|- | |- | ||
|r_vbocount | |r_vbocount |
Revision as of 06:19, 22 August 2008
Variables | |
---|---|
cl_angleinterpolation | enable/disable angle interpolation |
cl_autoaim | enable/disable weapon autoaim |
cl_automsg | enable/disable automatically sending messages to all players |
cl_autovote | enable/disable automatic voting |
cl_democams | enable/disable demo playback cameras |
cl_idplayers | enable/disable name display when aiming at opponents |
cl_levelstats | enable/disable level statistics display |
cl_messagetime | length of time to display multiplayer chat messages |
cl_obituaries | enable/disable multiplayer death messages |
cl_showcoords | show your position in the game world |
cl_viewbob | enable/disable player head bobbing |
cl_weaponsway | enable/disable player weapon swaying |
cl_weaponswitch | enable/disable auto weapon switching |
crosshair | enable/disable crosshair |
hud_althud | enable/disable alternate mini-hud |
hud_flashing | enable/disable althud flashing |
hud_numberpal | pal for alt hud numbers |
hud_numbertile | first tile in alt hud number set |
hud_shadows | enable/disable althud shadows |
osdhightile | enable/disable hires art replacements for console text |
in_mousebias | emulates the original mouse code's weighting of input towards whichever axis is moving the most at any given time |
in_mousefilter | amount of mouse movement to filter out |
in_smoothinput | enable/disable input smoothing |
r_anamorphic | enable/disable widescreen mode |
r_drawweapon | enable/disable weapon drawing |
r_precache | enable/disable the pre-level caching routine |
r_projectionhack | enable/disable projection hack |
r_showfps | show the frame rate counter |
snd_ambience | enables/disables ambient sounds |
snd_duketalk | enables/disables Duke's speech |
snd_fxvolume | volume of sound effects |
snd_mixrate | sound mixing rate |
snd_musvolume | volume of midi music |
snd_numbits | sound bits |
snd_numchannels | the number of sound channels |
snd_numvoices | the number of concurrent sounds |
snd_reversestereo | reverses the stereo channels |
astub.c | |
addpath <path> | adds path to game filesystem |
echo [text] | echoes text to the console |
editorgridextent | sets the size of the 2D mode editing grid |
exec <scriptfile> | executes a script |
fileinfo <file> | gets a file's information |
gamma <value> | changes brightness |
initgroupfile <path> | adds a grp file into the game filesystem |
noclip | toggles clipping mode |
pk_quickmapcycling | allows cycling of maps with (Shift-)Ctrl-X |
pk_turnaccel | sets turning acceleration |
pk_turndecel | sets turning deceleration |
pk_uedaccel | sets UnrealEd movement speed factor (0-5, exponentially) |
quit | exits the game immediately |
sensitivity <value> | changes the mouse sensitivity |
baselayer.c | |
glinfo | shows OpenGL information about the current OpenGL mode |
hicsetpalettetint | sets palette tinting values |
r_novoxmips | turn off/on the use of mipmaps when rendering 8-bit voxels |
r_scrcaptureformat | sets the output format for screenshots (TGA or PCX) |
r_voxels | enable/disable automatic sprite->voxel rendering |
setrendermode <number> | sets the engine's rendering mode.
Mode numbers are: |
build.c | |
restartvid | reinitialise the video mode |
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode |
osd.c | |
alias | creates an alias for calling multiple commands |
clear | clears the console text buffer |
exec <scriptfile> | executes a script |
help | displays help for the specified cvar or command |
history | displays the console command history |
listsymbols | lists all the recognized symbols |
logcutoff | sets the maximal line count of the log file |
osdeditpal | sets the palette of the OSD input text |
osdeditshade | sets the shade of the OSD input text |
osdpromptpal | sets the palette of the OSD prompt |
osdpromptshade | sets the shade of the OSD prompt |
osdrows | sets the number of visible lines of the OSD |
osdtextmode | set OSD text mode (0:graphical, 1:fast) |
osdtextpal | sets the palette of the OSD text |
osdtextshade | sets the shade of the OSD text |
unalias | removes an alias created with "alias" |
osdcmds.c | |
addlogvar | prints the value of a gamevar |
addpath <path> | adds path to game filesystem |
bind | executes a command script when <key> gets pressed. Type "bind showkeys" for a list of keys |
changelevel <volume> <level> | warps to the given level |
cmenu <#> | jumps to menu |
crosshaircolor | changes crosshair color |
crosshairscale | changes the crosshair scale |
echo [text] | echoes text to the console |
exit | exits the game immediately |
fileinfo <file> | gets a file's information |
give <item> | gives requested item. Item can be all, health, weapons, ammo, armor, keys or inventory. |
god | toggles god mode |
hud_scale | changes the hud scale |
in_joystick | enables input from the joystick if it is present |
in_mouse | enables input from the mouse if it is present |
initgroupfile <path> | adds a grp file into the game filesystem |
map <mapfile> | loads the given user map |
name | change your multiplayer nickname |
noclip | toggles clipping mode |
quickload | performs a quick load |
quicksave | performs a quick save |
quit | exits the game immediately |
r_ambientlight | sets the global map light level |
rate | sets the multiplayer packet send rate, in packets/sec |
restartsound | reinitialises the sound system |
restartvid | reinitialises the video mode |
screenshot | takes a screenshot |
sensitivity <value> | changes the mouse sensitivity |
setactorvar <actor#> <gamevar> <value> | sets the value of <actor#>'s <gamevar> to <value> |
setvar <gamevar> <value> | sets the value of a gamevar |
setvarvar <gamevar1> <gamevar2> | sets the value of <gamevar1> to <gamevar2> |
spawn <picnum> [palnum] [cstat] [ang] [x y z] | spawns a sprite with the given properties |
unbind | unbinds a key |
unbindall | unbinds all keys |
vid_brightness | adjusts gamma ramp |
vid_contrast | adjusts gamma ramp |
vid_gamma | adjusts gamma ramp |
vidmode <xdim> <ydim> <bpp> <fullscreen> | immediately change the video mode. |
polymost.c | |
r_animsmoothing | enable/disable model animation smoothing |
r_curpeel | allows to display one depth layer at a time (for development purposes) |
r_depthpeeling | enable/disable order-independant transparency |
r_detailmapping | enable/disable detail mapping |
r_downsize | controls downsizing factor for hires textures |
r_fullbrights | enable/disable fullbright textures |
r_glowmapping | enable/disable glow mapping |
r_hightile | enable/disable hightile texture rendering in >8-bit mode |
r_modelocclusionchecking | enable/disable hack to cull "obstructed" models |
r_models | enable/disable model rendering in >8-bit mode |
r_multisample | sets the number of samples used for antialiasing (0 = off) |
r_nvmultisamplehint | enable/disable Nvidia multisampling hinting |
r_parallaxskyclamping | enable/disable parallaxed floor/ceiling sky texture clamping |
r_parallaxskypanning | enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky |
r_peelscount | sets the number of depth layers for depth peeling |
r_polygonmode | debugging feature |
r_redbluemode | enable/disable experimental OpenGL red-blue glasses mode |
r_shadescale | multiplier for lighting |
r_swapinterval | sets the GL swap interval (VSync) |
r_texcache | enable/disable OpenGL compressed texture cache |
r_texcachecompression | enable/disable compression of files in the OpenGL compressed texture cache |
r_texcompr | enable/disable OpenGL texture compression |
r_textureanisotropy | changes the OpenGL texture anisotropy setting |
r_texturemaxsize | changes the maximum OpenGL texture size limit |
r_texturemiplevel | changes the highest OpenGL mipmap level used |
r_texturemode | changes the texture filtering settings |
r_vbocount | sets the number of Vertex Buffer Objects to use when drawing models |
r_vbos | enable/disable using Vertex Buffer Objects when drawing models |
r_vertexarrays | enable/disable using vertex arrays when drawing models |
winlayer.c | |
maxrefreshfreq | maximum display frequency to set for OpenGL Polymost modes (0=no maximum) |
r_windowpositioning | enable/disable window position memory |