Xvel: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
Hunter byte (talk | contribs) m I haven't checked this statement |
||
Line 1: | Line 1: | ||
xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward. | '''xvel''' holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward. | ||
The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using [[define projecile]]), the speed of the actor should be multiplied by 2.5. | |||
[[Category:Sprite structure members]] | [[Category:Sprite structure members]] |
Revision as of 10:37, 31 August 2008
xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward.
The projectile doesn't move at the same speed as the normal actor, it moves faster. In order to make an actor move alongside a projectile (using define projecile), the speed of the actor should be multiplied by 2.5.