Cstat: Difference between revisions
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:'''4''' - Flip sprite around x-axis | :'''4''' - Flip sprite around x-axis | ||
:'''8''' - Flip sprite around y-axis | :'''8''' - Flip sprite around y-axis | ||
:'''16''' - Draw sprite as vertically flat | :'''16''' - Draw sprite as vertically flat (wall aligned) | ||
:'''32''' - Draw | :'''32''' - Draw sprite as horizontally flat (floor aligned) | ||
:'''64''' - Make sprite one sided | :'''64''' - Make sprite one sided | ||
:'''128''' - Half submerged | :'''128''' - Half submerged |
Revision as of 07:53, 21 November 2008
cstat <number>
Sets flags for how to draw an actor, as well as a few flags for interaction. Add all together all wanted flag values, and use that as <number>. This is because cstat is a bitfield.
Cstat is available for sprite structs and for wall structs. See cstat(wall).
Flag values for sprite cstat are:
- 1 - Make sprite blockable
- 2 - Make sprite transparent
- 4 - Flip sprite around x-axis
- 8 - Flip sprite around y-axis
- 16 - Draw sprite as vertically flat (wall aligned)
- 32 - Draw sprite as horizontally flat (floor aligned)
- 64 - Make sprite one sided
- 128 - Half submerged
- 256 - Make sprite able to be hit by weapons
- 512 - Second transparency level (combine with cstat 2)
- 32768 - Invisible
Also see cstator.