Palette (environment): Difference between revisions
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Hendricks266 (talk | contribs) water =! slime |
I cannot truly check the values of the fogpals, so I placed them as I could through screenshots... |
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! ID !! Image !! Effect !! Description | ! ID !! Image !! Effect !! Description | ||
|- valign=top | |- valign=top | ||
| 0, 3, 9, 26+ | | 0, 3, 9, 26+ | ||
| [[image:pala.png|48px]] | | [[image:pala.png|48px]] | ||
| Normal | | Normal | ||
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| | | | ||
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==Eduke32 Native== | |||
Eduke32 includes four [[DEF Language#fogpal|fogpals]] using starting with ID 26 normally unusued in original game. | |||
They are: | |||
fogpal 26 61 61 61 | |||
fogpal 27 61 0 0 | |||
fogpal 28 0 61 0 | |||
fogpal 29 0 0 61 | |||
This gives the fog colors of gray (26), red (27), green (28) and blue (29). |
Revision as of 08:15, 3 October 2009
Global Palettes
For use with setgamepalette:
ID | Palette | Image |
---|---|---|
0 | Normal | |
1 | Underwater | |
2 | Night Vision Goggles Submersible Slime |
|
3 | 3D Realms Logo (changed in v1.4) |
|
4 | Title Screen | |
5 | Episode 1 Ending | |
6 | Intro Nuke Logo Animation |
Palette Swaps
For use with spritepal, pal, et cetera:
Eduke32 Native
Eduke32 includes four fogpals using starting with ID 26 normally unusued in original game.
They are:
fogpal 26 61 61 61 fogpal 27 61 0 0 fogpal 28 0 61 0 fogpal 29 0 0 61
This gives the fog colors of gray (26), red (27), green (28) and blue (29).