Ifgotweaponce: Difference between revisions
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Typo: ifgotweapononce -> ifgotweaponce |
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'''ifgotweaponce''' <number> | '''ifgotweaponce''' <number> | ||
This seems to work along with [[addweapon]] in cooperative mode. Once [[addweapon]] command is used in an actor, [[ | This seems to work along with [[addweapon]] in cooperative mode. Once [[addweapon]] command is used in an actor, [[ifgotweaponce]] will return a value of zero whenever used in an actor of the same picnum. | ||
Example: | Example: | ||
Revision as of 17:36, 2 April 2010
ifgotweaponce <number>
This seems to work along with addweapon in cooperative mode. Once addweapon command is used in an actor, ifgotweaponce will return a value of zero whenever used in an actor of the same picnum.
Example:
useractor notenemy FIRSTGUNSPRITE
ifgotweaponce 0
break
addweapon PISTOL_WEAPON PISTOLAMOUNT
enda