EVENT QUICKKICK: Difference between revisions
Jump to navigation
Jump to search
m Example for Zaxtor... |
Doom64hunter (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{EventTable|1=EVENT_QUICKKICK|2=player that executed the input|3=[[i|player->i]]|4=1 value}} | |||
EVENT_QUICKKICK is a [[EDuke32_event_list|Game Event]]. | EVENT_QUICKKICK is a [[EDuke32_event_list|Game Event]]. | ||
Line 4: | Line 5: | ||
Set gamevar [[RETURN]] to any non-zero value to disable quick kick. | Set gamevar [[RETURN]] to any non-zero value to disable quick kick. | ||
onevent EVENT_QUICKKICK | onevent EVENT_QUICKKICK | ||
setvar RETURN -1 | |||
endevent | endevent | ||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 14:00, 4 February 2022
Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_QUICKKICK | player that executed the input | player->i | 1 value |
EVENT_QUICKKICK is a Game Event.
This event is called when the player presses the key assigned to Quick Kick (`/~ key by default).
Set gamevar RETURN to any non-zero value to disable quick kick.
onevent EVENT_QUICKKICK setvar RETURN -1 endevent