EVENT EGS: Difference between revisions
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This [[event]] is triggered when any sprite is spawned on the map. Like [[EVENT_GAME]], this event run for all actors, thus the gamevar [[THISACTOR]] refers to the ID of the sprite that is executing the code. | This [[event]] is triggered when any sprite is spawned on the map. Like [[EVENT_GAME]], this event run for all actors, thus the gamevar [[THISACTOR]] refers to the ID of the sprite that is executing the code. | ||
This event | This event occurs the moment a sprite is spawned. | ||
useractor notenemy ACTOR | useractor notenemy ACTOR | ||
espawn PIGCOP | espawn PIGCOP | ||
Line 15: | Line 15: | ||
endevent | endevent | ||
In this case, the PIGCOP palette will be 1, because the EVENT_EGS code is triggered before the lines below the [[spawn]] command. | In this case, the PIGCOP palette will be 1, because the EVENT_EGS code is triggered before the lines below the [[spawn]] command. | ||
This event does not run for sprites present in the map file. For those, try [[EVENT_SPAWN]] or [[EVENT_LOADACTOR]]. | |||
[[Category:Events]] | [[Category:Events]] |
Revision as of 15:55, 27 February 2012
EVENT_EGS is a Game Event.
This event is triggered when any sprite is spawned on the map. Like EVENT_GAME, this event run for all actors, thus the gamevar THISACTOR refers to the ID of the sprite that is executing the code.
This event occurs the moment a sprite is spawned.
useractor notenemy ACTOR espawn PIGCOP ifvarg RETURN -1 setactor[RETURN].pal 1 enda onevent EVENT_EGS ifactor PIGCOP spritepal 2 endevent
In this case, the PIGCOP palette will be 1, because the EVENT_EGS code is triggered before the lines below the spawn command.
This event does not run for sprites present in the map file. For those, try EVENT_SPAWN or EVENT_LOADACTOR.