EVENT LOADACTOR
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Event ID | player# | THISACTOR | RETURN | |
---|---|---|---|---|
EVENT_LOADACTOR | -1 | sprite being loaded | 0 values |
EVENT_LOADACTOR is a game event.
This event works similarly to EVENT_EGS, but is only triggered when actors (not sprites in general) are loaded.
It is processed directly after a sprite's eventloadactor definition, but does not depend on said definition being present.
This event runs once per sprite in the map at load time. It is intended to supersede the old eventloadactor definitions.