EVENT SPAWN: Difference between revisions
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Created page with "EVENT_SPAWN is a Game Event. This event is triggered when any sprite appear on the map, this is, both due to the spawn (smilar to EVENT_EGS) c..." |
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EVENT_SPAWN is a [[EDuke32_event_list|Game Event]]. | EVENT_SPAWN is a [[EDuke32_event_list|Game Event]]. | ||
This [[event]] is triggered when any sprite appear on the map, this is, both due to the [[spawn]] ( | This [[event]] is triggered when any sprite appear on the map, this is, both due to the [[spawn]] (similar to [[EVENT_EGS]]) command on whenever the actor was already part of the map (similar to [[EVENT_LOADACTOR]] but later in the process). This is useful to modify an enemy as it works for both cases. | ||
This event occur after [[EVENT_EGS]] or [[eventloadactor]]. | This event occur after [[EVENT_EGS]] or [[eventloadactor]]. |
Revision as of 15:53, 27 February 2012
EVENT_SPAWN is a Game Event.
This event is triggered when any sprite appear on the map, this is, both due to the spawn (similar to EVENT_EGS) command on whenever the actor was already part of the map (similar to EVENT_LOADACTOR but later in the process). This is useful to modify an enemy as it works for both cases.
This event occur after EVENT_EGS or eventloadactor.