EVENT SPAWN: Difference between revisions

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EVENT_SPAWN is a [[EDuke32_event_list|Game Event]].
EVENT_SPAWN is a [[EDuke32_event_list|Game Event]].


This [[event]] is triggered when any sprite appear on the map, this is, both due to the [[spawn]] (smilar to [[EVENT_EGS]]) command on whenever the actor was already part of the map (similar to [[EVENT_LOADACTOR]]). This is usefull to modify an enemy as it works for both cases.
This [[event]] is triggered when any sprite appear on the map, this is, both due to the [[spawn]] (similar to [[EVENT_EGS]]) command on whenever the actor was already part of the map (similar to [[EVENT_LOADACTOR]] but later in the process). This is useful to modify an enemy as it works for both cases.


This event occur after [[EVENT_EGS]] or [[eventloadactor]].
This event occur after [[EVENT_EGS]] or [[eventloadactor]].

Revision as of 15:53, 27 February 2012

EVENT_SPAWN is a Game Event.

This event is triggered when any sprite appear on the map, this is, both due to the spawn (similar to EVENT_EGS) command on whenever the actor was already part of the map (similar to EVENT_LOADACTOR but later in the process). This is useful to modify an enemy as it works for both cases.

This event occur after EVENT_EGS or eventloadactor.