Eventloadactor: Difference between revisions
Jump to navigation
Jump to search
Hendricks266 (talk | contribs) No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Deprecated}} | |||
'''eventloadactor''' | '''eventloadactor''' | ||
Revision as of 03:17, 29 August 2020
This feature is deprecated. It's recommend not to use this feature. |
eventloadactor
Blocks run when an actor is loaded into the map — despite the name, it is not a game event but rather an entirely separate type of block ended with enda. It is most often used for moving settings out of a sprite's hitag or lotag and into a gamevar before they have undesirable hardcoded effects.
gamevar ZERO 0 0 gamevar HITAGSAVED 0 2 gamevar LOTAGSAVED 0 2 eventloadactor MYSPRITE { getactor[THISACTOR].hitag HITAGSAVED getactor[THISACTOR].lotag LOTAGSAVED setactor[THISACTOR].hitag ZERO setactor[THISACTOR].lotag ZERO } enda
Deprecated, replaced with EVENT_LOADACTOR.