Eventloadactor: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
No edit summary
Fox (talk | contribs)
No edit summary
Line 1: Line 1:
{{Deprecated}}
'''eventloadactor'''
'''eventloadactor'''



Revision as of 03:17, 29 August 2020

This feature is deprecated.
It's recommend not to use this feature.

eventloadactor

Blocks run when an actor is loaded into the map — despite the name, it is not a game event but rather an entirely separate type of block ended with enda. It is most often used for moving settings out of a sprite's hitag or lotag and into a gamevar before they have undesirable hardcoded effects.

gamevar ZERO 0 0
gamevar HITAGSAVED 0 2
gamevar LOTAGSAVED 0 2

eventloadactor MYSPRITE
{
    getactor[THISACTOR].hitag HITAGSAVED
    getactor[THISACTOR].lotag LOTAGSAVED
    setactor[THISACTOR].hitag ZERO
    setactor[THISACTOR].lotag ZERO
}
enda

Deprecated, replaced with EVENT_LOADACTOR.