Polymer Deficiencies: Difference between revisions
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*[[showview]] command does not work | *[[showview]] command does not work | ||
*it handles fog/light interactions terribly (to the point where you basically cannot use fog) | *it handles fog/light interactions terribly (to the point where you basically cannot use fog) | ||
* | *doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided | ||
*not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps) | *not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps) |
Revision as of 14:10, 9 August 2011
This is a list of problems in the Polymer renderer that need to be fixed.
- certain optimizations remain to be done
- limited to one skybox
- no voxel support
- showview command does not work
- it handles fog/light interactions terribly (to the point where you basically cannot use fog)
- doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
- not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)