Polymer Deficiencies: Difference between revisions
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*doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided | *doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided | ||
*not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps) | *not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps) | ||
*level geometry is displayed through skyboxes when it should not |
Revision as of 18:41, 27 August 2011
This is a list of problems in the Polymer renderer that need to be fixed.
- certain major optimizations remain to be done
- limited to one skybox
- no voxel support
- showview command does not work
- doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
- not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)
- level geometry is displayed through skyboxes when it should not