Category:If conditions: Difference between revisions
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Helixhorned (talk | contribs) m hm, let's be a bit more explicit... "'most' programming languages" doesn't sound right |
Helixhorned (talk | contribs) m more braces to really make sense |
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Line 24: | Line 24: | ||
[[redefinequote]] 114 NOPE | [[redefinequote]] 114 NOPE | ||
[[ifvare]] 0 1 [[ifvare]] 0 0 { [[redefinequote]] 114 ONE | [[ifvare]] 0 1 { [[ifvare]] 0 0 { [[redefinequote]] 114 ONE | ||
} | } | ||
else [[ifvare]] 0 0 [[redefinequote]] 114 TWO | else [[ifvare]] 0 0 [[redefinequote]] 114 TWO | ||
} | |||
and quote 114 contains the string 'TWO' after its execution. | and quote 114 contains the string 'TWO' after its execution. | ||
[[Category:All commands]] | [[Category:All commands]] |
Revision as of 09:19, 17 October 2011
If conditions evaluate the specified statement, and run code based on the returned value of the evaluation. If conditions are boolean (true or false), and may be strung together.
Example code:
ifdead { spawn BLOODPOOL killit }
If conditions may be used in conjunction with an else.
In a cascade of multiple ifs followed by an else if, the latter is bound to the uppermost of the former ifs. Thus, the following code
redefinequote 114 NOPE ifvare 0 1 ifvare 0 0 redefinequote 114 ONE else ifvare 0 0 redefinequote 114 TWO
is equivalent to this explicitly-braced one:
redefinequote 114 NOPE ifvare 0 1 { ifvare 0 0 redefinequote 114 ONE } else ifvare 0 0 redefinequote 114 TWO
and NOT this one, as with C-derived programming languages,
redefinequote 114 NOPE ifvare 0 1 { ifvare 0 0 { redefinequote 114 ONE } else ifvare 0 0 redefinequote 114 TWO }
and quote 114 contains the string 'TWO' after its execution.
Pages in category "If conditions"
The following 90 pages are in this category, out of 90 total.
I
- Ifa
- Ifaction
- Ifactioncount
- Ifactor
- Ifactornotstayput
- Ifae
- Ifai
- Ifand
- Ifangdiffl
- Ifawayfromwall
- Ifb
- Ifbe
- Ifboth
- Ifbulletnear
- Ifcansee
- Ifcanseetarget
- Ifcanshoottarget
- Ifceilingdistl
- Ifclient
- Ifcount
- Ifdead
- Ife
- Ifeither
- Iffloordistl
- Ifg
- Ifgapzl
- Ifge
- Ifgotweaponce
- Ifhitspace
- Ifhitweapon
- Ifinouterspace
- Ifinspace
- Ifinwater
- Ifl
- Ifle
- Ifmove
- Ifmultiplayer
- Ifn
- Ifnosounds
- Ifnotmoving
- Ifonwater
- Ifor
- Ifoutside
- Ifp
- Ifpdistg
- Ifpdistl
- Ifphealthl
- Ifpinventory
- Ifplayersl
- Ifrespawn
- Ifrnd
- Ifserver
- Ifsound
- Ifspawnedby
- Ifspritepal
- Ifsquished
- Ifstrength
- Ifvar conditions
- Ifvara
- Ifvarae
- Ifvarand
- Ifvarb
- Ifvarbe
- Ifvarboth
- Ifvare
- Ifvareither
- Ifvarg
- Ifvarge
- Ifvarl
- Ifvarle
- Ifvarn
- Ifvaror
- Ifvarvara
- Ifvarvarae
- Ifvarvarand
- Ifvarvarb
- Ifvarvarbe
- Ifvarvarboth
- Ifvarvare
- Ifvarvareither
- Ifvarvarg
- Ifvarvarge
- Ifvarvarl
- Ifvarvarle
- Ifvarvarn
- Ifvarvaror
- Ifvarvarxor
- Ifvarxor
- Ifwasweapon
- Ifxor