How to Make Controllable Security Cameras: Difference between revisions

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This code was originaly posted by James AKA JBlade on AMC, It can be placed into any GAME.CON
This code was originaly posted by James AKA JBlade on AMC, It can be placed into any GAME.CON


<pre>
//Stick this anywhere
gamevar EXTRASAVED 0 2
gamevar TEMP 0 2
gamevar TEMP2 0 2
gamevar TEMP3 0 2
gamevar TEMP4 0 2


//The following gets the camera's extra value into a variable, than sets it to 0 to avoid any possible glitches
// Stick this anywhere
eventloadactor CAMERA1 getactor[THISACTOR].extra EXTRASAVED setactor[THISACTOR].extra 0 enda
gamevar EXTRASAVED 0 2
gamevar TEMP 0 0
gamevar TEMP2 0 0
gamevar TEMP3 0 0
gamevar TEMP4 0 0
// The following gets the camera's extra value into a variable, than sets it to 0 to avoid any possible glitches
eventloadactor CAMERA1 getactor[THISACTOR].extra EXTRASAVED setactor[THISACTOR].extra 0 enda
onevent EVENT_GAME
    ifactor CAMERA1
    {
    getplayer[THISACTOR].newowner TEMP
    ifvarvare TEMP THISACTOR
        {
        ifvare EXTRASAVED 1 // Delete this line if you want all cameras to be able to do this
        {
        getinput[THISACTOR].extbits TEMP2
            ifvarand TEMP2 16 // If the player presses 'turn left'
                {
                getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
                subvar TEMP3 16 // Turn it left (subtracting from an angle turns it left)
                setactor[THISACTOR].ang TEMP3 // Change it to the new value
                }
            ifvarand TEMP2 32 // If the player presses 'turn right'
                {
                getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
                addvar TEMP3 16 // Turn it right (adding to an angle turns it right)
                setactor[THISACTOR].ang TEMP3 // Change it to the new value
                }
            getinput[THISACTOR].bits TEMP3
                ifvarand TEMP3 8192
                    {
                    getactor[THISACTOR].shade TEMP4
                    ifvarl TEMP4 124
                        {
                        addvar TEMP4 4
                        setactor[THISACTOR].shade TEMP4
                        }
                    }
                ifvarand TEMP3 16384
                    {
                    getactor[THISACTOR].shade TEMP4
                    ifvarg TEMP4 -128
                        {
                        subvar TEMP4 4
                        setactor[THISACTOR].shade TEMP4
                        }
                    }
        }
        }
    }
endevent


onevent EVENT_GAME
ifactor CAMERA1
{
getplayer[THISACTOR].newowner TEMP
ifvarvare TEMP THISACTOR
{
ifvare EXTRASAVED 1 // Delete this line if you want all cameras to be able to do this
{
getinput[THISACTOR].extbits TEMP2
ifvarand TEMP2 16 // If the player presses 'turn left'
{
getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
subvar TEMP3 16 // Turn it left (subtracting from an angle turns it left)
setactor[THISACTOR].ang TEMP3 // Change it to the new value
}
ifvarand TEMP2 32 // If the player presses 'turn right'
{
getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
addvar TEMP3 16 // Turn it right (adding to an angle turns it right)
setactor[THISACTOR].ang TEMP3 // Change it to the new value
}
getinput[THISACTOR].bits TEMP3
ifvarand TEMP3 8192
{
getactor[THISACTOR].shade TEMP4
ifvarl TEMP4 124
{
addvar TEMP4 4
setactor[THISACTOR].shade TEMP4
}
}
ifvarand TEMP3 16384
{
getactor[THISACTOR].shade TEMP4
ifvarg TEMP4 -128
{
subvar TEMP4 4
setactor[THISACTOR].shade TEMP4
}
}
}
}
}
endevent
</pre>


Thanks to James for the code.
Thanks to James for the code.


[[Category: Tutorials]]
[[Category: Tutorials]]

Latest revision as of 17:09, 14 July 2012

This code was originaly posted by James AKA JBlade on AMC, It can be placed into any GAME.CON


// Stick this anywhere
gamevar EXTRASAVED 0 2
gamevar TEMP 0 0
gamevar TEMP2 0 0
gamevar TEMP3 0 0
gamevar TEMP4 0 0

// The following gets the camera's extra value into a variable, than sets it to 0 to avoid any possible glitches
eventloadactor CAMERA1 getactor[THISACTOR].extra EXTRASAVED setactor[THISACTOR].extra 0 enda

onevent EVENT_GAME
    ifactor CAMERA1
    {
    getplayer[THISACTOR].newowner TEMP
    ifvarvare TEMP THISACTOR
        {
        ifvare EXTRASAVED 1 // Delete this line if you want all cameras to be able to do this
        { 
        getinput[THISACTOR].extbits TEMP2
            ifvarand TEMP2 16 // If the player presses 'turn left'
                {
                getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
                subvar TEMP3 16 // Turn it left (subtracting from an angle turns it left)
                setactor[THISACTOR].ang TEMP3 // Change it to the new value
                }
            ifvarand TEMP2 32 // If the player presses 'turn right'
                {
                getactor[THISACTOR].ang TEMP3 // Get the Camera's angle
                addvar TEMP3 16 // Turn it right (adding to an angle turns it right)
                setactor[THISACTOR].ang TEMP3 // Change it to the new value
                }
            getinput[THISACTOR].bits TEMP3
                ifvarand TEMP3 8192 
                    {
                    getactor[THISACTOR].shade TEMP4
                    ifvarl TEMP4 124
                        {
                        addvar TEMP4 4
                        setactor[THISACTOR].shade TEMP4
                        }
                    }
                ifvarand TEMP3 16384 
                    {
                    getactor[THISACTOR].shade TEMP4
                    ifvarg TEMP4 -128
                        {
                        subvar TEMP4 4
                        setactor[THISACTOR].shade TEMP4
                        }
                    }
        }
        }
    }
endevent


Thanks to James for the code.