Last full weapon: Difference between revisions

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last_full_weapon is initialized to zero when a map is loaded.<BR>
'''last_full_weapon''' is initialized to zero when a map is loaded.
 
This is set to the currently selected weapon when the player attempts to switch to a new weapon.  This is used so that the game can determine which weapon to switch back to in the event that the player attempts to switch to a weapon that is out of ammo.
This is set to the currently selected weapon when the player attempts to switch to a new weapon.  This is used so that the game can determine which weapon to switch back to in the event that the player attempts to switch to a weapon that is out of ammo.
See [[WEAPON]] for the list of weapon IDs.


[[Category:Player structure members]]
[[Category:Player structure members]]

Revision as of 20:22, 20 July 2012

last_full_weapon is initialized to zero when a map is loaded.

This is set to the currently selected weapon when the player attempts to switch to a new weapon. This is used so that the game can determine which weapon to switch back to in the event that the player attempts to switch to a weapon that is out of ammo.

See WEAPON for the list of weapon IDs.