Polymer Deficiencies: Difference between revisions
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*certain major optimizations remain to be done | *certain major optimizations remain to be done | ||
*limited to one skybox | *implement new sky support; would solve: | ||
**limited to one skybox | |||
**level geometry is displayed through skyboxes when it should not | |||
**[[showview]] command does not work | |||
*no voxel support | *no voxel support | ||
*doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided | *doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided | ||
*not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps) | *not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps) | ||
Revision as of 15:29, 21 October 2012
This is a list of problems in the Polymer renderer that need to be fixed.
- certain major optimizations remain to be done
- implement new sky support; would solve:
- limited to one skybox
- level geometry is displayed through skyboxes when it should not
- showview command does not work
- no voxel support
- doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
- not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)