Polymer Deficiencies: Difference between revisions
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This is a list of problems in the Polymer renderer that need to be fixed. | This is a list of problems in the Polymer renderer that need to be fixed. | ||
*certain major optimizations remain to be done | *certain major optimizations remain to be done (the sole issue is lack of time) | ||
*implement new sky support; would solve: | *implement new sky support; would solve: | ||
**limited to one skybox | **limited to one skybox |
Revision as of 15:47, 3 December 2012
This is a list of problems in the Polymer renderer that need to be fixed.
- certain major optimizations remain to be done (the sole issue is lack of time)
- implement new sky support; would solve:
- limited to one skybox
- level geometry is displayed through skyboxes when it should not
- showview command does not work
- no voxel support
- doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
- not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)