Dynamicremap: Difference between revisions
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'''dynamicremap''' | '''dynamicremap''' | ||
This primitive enables the dynamic tile remapping system | This primitive enables the dynamic tile remapping system. It is used as a lone keyword outside of an [[actor]], [[projectile]], [[state]] or [[event]] and provides the CON coder with the ability to move any of the hard coded tiles to any position by manipulating the definitions typically found in DEFS.CON. | ||
Dynamicremap should be placed at the very beginning of the root CON file to be activated correctly. | Dynamicremap should be placed at the very beginning of the root CON file to be activated correctly. | ||
[[Category:EDuke32 specific commands]] | [[Category:EDuke32 specific commands]] |
Revision as of 01:51, 3 June 2013
dynamicremap
This primitive enables the dynamic tile remapping system. It is used as a lone keyword outside of an actor, projectile, state or event and provides the CON coder with the ability to move any of the hard coded tiles to any position by manipulating the definitions typically found in DEFS.CON.
Dynamicremap should be placed at the very beginning of the root CON file to be activated correctly.