Ceilingstat: Difference between revisions
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m Added TROR bits to this stat page. |
CraigFatman (talk | contribs) No edit summary |
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:'''256''' = Bit 8: Translucent Masked Ceiling | :'''256''' = Bit 8: Translucent Masked Ceiling | ||
:'''384''' = Bit 7&8: Reverse Translucent Masked Ceiling | :'''384''' = Bit 7&8: Reverse Translucent Masked Ceiling | ||
:'''512''' = Bit | :'''512''' = Bit 9: Ceiling blocks movement (for TROR) | ||
:'''1024''' = Bit | :'''1024''' = Bit 10: Ceiling is a TROR floor | ||
:'''2048''' = Bit | :'''2048''' = Bit 11: Ceiling blocks projectiles (for TROR) | ||
See [[floorstat]]. | See [[floorstat]]. | ||
[[Category:Bitfields]] | [[Category:Bitfields]] | ||
[[Category:Sector structure members]] | [[Category:Sector structure members]] |
Revision as of 00:42, 3 March 2014
Ceilingstat is a sector-structure member similar to cstat, as it is a bitfield.
The known values are below:
- 1 = Bit 0: Ceiling is a parallax sky/texture
- 2 = Bit 1: Ceiling is sloped
- 4 = Bit 2: Ceiling Texture's x & y is swapped
- 8 = Bit 3: Ceiling Texture Expansion is on ["E" key in Build/Mapster32]
- 16 = Bit 4: Ceiling Texture's x is flipped
- 32 = Bit 5: Ceiling Texture's y is flipped
- 64 = Bit 6: Ceiling Texture Relativity is on ["R" key in Build/Mapster32]
- 128 = Bit 7: Masked Ceiling (different from being clear only for TROR-extended ceilings)
- 256 = Bit 8: Translucent Masked Ceiling
- 384 = Bit 7&8: Reverse Translucent Masked Ceiling
- 512 = Bit 9: Ceiling blocks movement (for TROR)
- 1024 = Bit 10: Ceiling is a TROR floor
- 2048 = Bit 11: Ceiling blocks projectiles (for TROR)
See floorstat.