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Extra is available for [[sector]], [[hittype]], [[sprite]], and [[Members of the wall structure|wall]] structs. | Extra is available for [[sector]], [[hittype]], [[sprite]], and [[Members of the wall structure|wall]] structs. | ||
For [[sprite|sprites]], '''extra''' | For [[sprite|sprites]], '''extra''' typically the actor-in-question's health value. It's also used to store the damage of hard-coded projectiles. See also [[htextra]]. | ||
For a [[sector|sector]], '''extra''' contains the value of any GSPEED sprites that were in the sector (Gspeed sprites are deleted when the level loads up) | For a [[sector|sector]], '''extra''' contains the value of any GSPEED sprites that were in the sector (Gspeed sprites are deleted when the level loads up) |
Revision as of 17:07, 2 April 2014
Extra is available for sector, hittype, sprite, and wall structs.
For sprites, extra typically the actor-in-question's health value. It's also used to store the damage of hard-coded projectiles. See also htextra.
For a sector, extra contains the value of any GSPEED sprites that were in the sector (Gspeed sprites are deleted when the level loads up)